Reply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by davypi 1) I would be leveraging your play style against both of you. By being the first person to pick up goods, I would wait until a location has three or four tiles on it, preferably duplicates,...
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by bkunesBenjo221 wrote:I would agree that the starting player with just 2 does give the starter more of an advantage than with 3 or 4 players. There are enough tiles with 3 or 4 where you can develop...
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by Thunkd Pick up a boat. Wait until the last turn of the round before you play it. You'll be start player in the next round and get first pick of all the juicy stuff that just came out. It's hard for...
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by edelenThunkd wrote:Pick up a boat. Wait until the last turn of the round before you play it. You'll be start player in the next round and get first pick of all the juicy stuff that just came out....
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by Thunkdedelen wrote:Bill and I played a game with four where one player dominated the boats and pretty much played first the entire game. In contrast, I was last for most of the game.The boat player...
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by Carthorisedelen wrote:Bill and I played a game with four where one player dominated the boats and pretty much played first the entire game. In contrast, I was last for most of the game.The boat...
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by chris1nd It probably depends on which knowledge tiles are in the game and whether you play where you know which will be in or not (a variant some use). If the 3 and 4 are in play (bonus silverlings...
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by EllenCaroline Only one respondent has mentioned silverlings. I often drool over one of the black tiles but without mines or selling goods, it's difficult to get enough silverlings to buy whatever is...
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by bkunesEllenCaroline wrote:Only one respondent has mentioned silverlings...it's [often] difficult to get enough silverlings to buy whatever is in the middle. So I play boats a) to get more goods, so...
View ArticleReply: The Castles of Burgundy:: General:: Re: Post your high scores here
by quartersmostly My best so far is 264 on board 10c. I only left 3 spaces empty (the bottom left water cluster).
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by Falzir If you look at the stats compiled by yzemaze, based on several thousands of games on boiteajeux.net, the first player in 2-player game wins 51% of the time.So I guess you could say there's an...
View ArticleReply: The Castles of Burgundy:: General:: Re: Post your high scores here
by sharp blue I got a score in the 290s a few months ago (I think it was 295). I can't remember what board I was playing, though it was a 3 player game which I generally find generate the highest...
View ArticleThread: The Castles of Burgundy:: General:: Comparison with other dice...
by colinkun How does this game compare with other popular dice management games like Kingsburg, Alien Frontiers, Roll Through the Ages, or Dice Town? Any thoughts? Any comparisons outside of rolling...
View ArticleReply: The Castles of Burgundy:: General:: Re: Comparison with other dice...
by Trump Roll Through the Ages really isn't anything like the rest of the games you've listed. It follows the traditional dice game mold of getting a few re-rolls and then scoring what you end up...
View ArticleReply: The Castles of Burgundy:: General:: Re: Comparison with other dice...
by wavedog98Trump wrote:The dice act more like... keys.That's a good description. Another way to think of it is in CoB, all of the decision making starts AFTER rolling the dice, rather than the dice...
View ArticleReply: The Castles of Burgundy:: Rules:: Re: Turn order
by Morlow I just picked this game up and I must say turn order and rounds has me a little confused still, even after reading this thread. I think I understand some of the ideas behind when to play a...
View ArticleReply: The Castles of Burgundy:: Rules:: Re: Turn order
by louperMorlow wrote:I just picked this game up and I must say turn order and rounds has me a little confused still, even after reading this thread. I think I understand some of the ideas behind when...
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by carnalitoThunkd wrote:Pick up a boat. Wait until the last turn of the round before you play it. You'll be start player in the next round and get first pick of all the juicy stuff that just came out....
View ArticleReply: The Castles of Burgundy:: Rules:: Re: Turn order
by Morlow Awesome! That clears up all my questions I think. I was thinking all the pieces had to end on the same space at the end of a round for some reason, so if someone was way ahead they would have...
View ArticleReply: The Castles of Burgundy:: Strategy:: Re: Starting player too strong?
by louper Placing a boat results in you moving your token along the ship track to the right.The first player in each round is the player whose token is furthest to the right on the ship track (or on...
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