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Reply: The Castles of Burgundy:: Strategy:: Re: After many losses I sat down...

by Pum_ downstream wrote:and an important thing to remember that seems to be missing from the original analysis are the fact that green and beige tiles essentially act as extra actions, as do silver...

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Reply: The Castles of Burgundy:: Strategy:: Re: After many losses I sat down...

by andreww I'll second and combine those last two points: actions get you points, and each castle gives you an action, and each mine gives you half an action each round. Most buildings give you an...

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Reply: The Castles of Burgundy:: Strategy:: Re: After many losses I sat down...

by Pum_ CarlG wrote:I am all for efficency and using the buildings to get other tiles. But there is just too many points to be had in the pastures to avoid animals.Yes, but Animals only provide VP,...

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Reply: The Castles of Burgundy:: Strategy:: Re: After many losses I sat down...

by Pum_ whattheproblemis wrote:My number one objective is to be in a better place to secure the black depot tiles before my opponents can. Why do I do this? It's the one area of the game that is least...

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Reply: The Castles of Burgundy:: Strategy:: Re: After many losses I sat down...

by Pum_ ... and another thing ... :)Yellow tile 15 (3 VP for each goods type sold) seems perhaps too powerful to me, as it seems pretty easy to max out the bonus. Certainly seems a no brainer to take...

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Reply: The Castles of Burgundy:: Strategy:: Re: After many losses I sat down...

by Pum_ ... and yet another thing ... :DSo far I have gone for 2 or 3 in game bonus yellow tiles, and 3 or 4 VP bonus yellow tiles. Seems to work quite well for me, but ... I dunno.

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Reply: The Castles of Burgundy:: General:: Re: Castles of Burgundy v. Trajan...

by Otomakan After 3 games of Trajan, I was ready to commit to liking it more than CoB. Then I played CoB again. Maybe I should run for President.

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Reply: The Castles of Burgundy:: Strategy:: Re: After many losses I sat down...

by dcorban Pum_ wrote:Yellow tile 15 (3 VP for each goods type sold) seems perhaps too powerful to me, as it seems pretty easy to max out the bonus.Is a 3VP-per-action bonus really that strong? Not to...

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Thread: The Castles of Burgundy:: Rules:: just one silverling for a goods sale

by Lorthania We played our first session last Friday and it went well overall, except that we made the classic mistake of discarding sold goods instead of stacking them .The game group really had only...

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Reply: The Castles of Burgundy:: Rules:: Re: just one silverling for a goods...

by dniel but don't forget that you'll receive VP per goods you've soldthe vp itself depend on the number of playerseg: play with 4 players means each goods you sold will grant you 4VP each

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Reply: The Castles of Burgundy:: Rules:: Re: just one silverling for a goods...

by SteveK2 Don't do it - it would screw up the game by introducing too many silverlings.For thematic explanation - how about this: selling goods earns you VP - the more tiles you sell, the more VP you...

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Reply: The Castles of Burgundy:: Rules:: Re: just one silverling for a goods...

by Almecho You sell the wares for VPs - not for silverlings.Of course you can change the game as you like, since it is your game. :)What that does to the balance? Well - try it out. I have no idea...

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Reply: The Castles of Burgundy:: Rules:: Re: just one silverling for a goods...

by Jordan Kane If you do so the Knowledge Tile No 6 will become superior (p.10 6) The player who adds this tile to his estate may buy not only from the central black depot but also from the other six...

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Reply: The Castles of Burgundy:: Rules:: Re: just one silverling for a goods...

by hatemachine Lorthania wrote:we made the classic mistake of discarding sold goods instead of stacking themThat's a "classic" mistake?Lorthania wrote:I don't think that 'because it's in the rules!'...

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Reply: The Castles of Burgundy:: Rules:: Re: just one silverling for a goods...

by rbynaker Lorthania wrote:The game group really had only question: why is it that a goods sale only gives you one silverling, regardless of the number of goods?I can't really answer the "why",...

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Reply: The Castles of Burgundy:: Rules:: Re: just one silverling for a goods...

by sneuhauss The more of one good is available at the market, the less is worth each unit. Okay, very abstract and surely not right at all.I think this mechanic is made to make you chosing this action...

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Reply: The Castles of Burgundy:: Rules:: Re: just one silverling for a goods...

by TVis What's so hard? I just figured it was kind of like buying games from Tanga. You can order 1 to 6 items at the per-item price and the added shipping/handling is a flat rate no matter the...

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Reply: The Castles of Burgundy:: Rules:: Re: just one silverling for a goods...

by whattheproblemis One silverling per good would not just break the game, it would destroy it. One of the trickiest parts of the game is figuring out how to get A) enough silverlings to snag that...

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Reply: The Castles of Burgundy:: Strategy:: Re: After many losses I sat down...

by whattheproblemis Pum_ wrote:whattheproblemis wrote:My number one objective is to be in a better place to secure the black depot tiles before my opponents can. Why do I do this? It's the one area of...

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Reply: The Castles of Burgundy:: Rules:: Re: just one silverling for a goods...

by SD40 sneuhauss wrote:I think this mechanic is made to make you chosing this action more often. Otherwise you will collect more goods to get more silver with one action.Exactly. This is a part of...

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