Yes.![]()
One of my earlier reviews, of Terra Mystica, compared that game to Eclipse. I will follow a similar comparative approach here.
1. An abstract quality that the games share is that the various mechanisms of all three games are well integrated. Burgundy's designer, Stefan Feld, is in my opinion very good at integration (for example, this is also shown is Feld's excellent quicker and lighter game Notre Dame).
2. Eclipse, Terra Mystica and Burgundy all use the personal player board concept. My personal preference tends towards gradually building up my own civilisation without excessive interference (what some deride as multi-player solitaire), so the Burgundy player boards float my boat.
3. In Eclipse the competition for technology is indirect (basically getting in first), while the competition for resources is more direct (and militaristic in the later stages of the game). However, in Burgundy the technology and resources are merged, making getting in first of paramount importance. Feld cunningly designed the placement of one type of resource, boats, as having as one of its two benefits an improvement of one's position in the turn order.
4. Eclipse and Terra Mystica have an action based system, where one can take actions until one runs out of grunt. In Burgundy one's resource management skills are severely tested, as one has merely TWO actions per turn, the two dice that one rolls. Accruing workers or placing special yellow tiles on one's player board can modify one or both dice. And the Burgundy currency of silverlings (also in very short supply) will sometimes permit a third action of purchasing a tile.

One of my earlier reviews, of Terra Mystica, compared that game to Eclipse. I will follow a similar comparative approach here.
1. An abstract quality that the games share is that the various mechanisms of all three games are well integrated. Burgundy's designer, Stefan Feld, is in my opinion very good at integration (for example, this is also shown is Feld's excellent quicker and lighter game Notre Dame).
2. Eclipse, Terra Mystica and Burgundy all use the personal player board concept. My personal preference tends towards gradually building up my own civilisation without excessive interference (what some deride as multi-player solitaire), so the Burgundy player boards float my boat.
3. In Eclipse the competition for technology is indirect (basically getting in first), while the competition for resources is more direct (and militaristic in the later stages of the game). However, in Burgundy the technology and resources are merged, making getting in first of paramount importance. Feld cunningly designed the placement of one type of resource, boats, as having as one of its two benefits an improvement of one's position in the turn order.
4. Eclipse and Terra Mystica have an action based system, where one can take actions until one runs out of grunt. In Burgundy one's resource management skills are severely tested, as one has merely TWO actions per turn, the two dice that one rolls. Accruing workers or placing special yellow tiles on one's player board can modify one or both dice. And the Burgundy currency of silverlings (also in very short supply) will sometimes permit a third action of purchasing a tile.