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Reply: The Castles of Burgundy:: General:: Re: different maps.. are they...

by tequila_jThey are not balanced:http://www.boardgamegeek.com/thread/983959/stats-avg-points-...I let players pick their board, but I made copies for everyone.

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Reply: The Castles of Burgundy:: General:: Re: different maps.. are they...

by Thunkd Not remotely.

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New Image for The Castles of Burgundy

by itiswonsubstituted silverings

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by itiswoncomparing the original paper silverings with the substituted silverings

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Reply: The Castles of Burgundy:: Strategy:: Re: Analyzing the Player Boards

by bkunesREVISITING MY STATS SINCE 4/10/13 POST (after 19 more plays):Our collective average score is 180.3 +/-21.3 183.7 +/-23.6. That makes Boards:#8 192.0 +/-18.2 195.1 +/-19.0#5 185.7 +/-15.4 188.4...

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Reply: The Castles of Burgundy:: Rules:: Re: Are Workers Limited Components?

by willyumtool wrote:Page 8:The supply of worker tiles and Silverlings is not intended to be limited. In the rare case that the supply is exhausted, please substitute other materials.You can use...

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Reply: The Castles of Burgundy:: General:: Re: Post your high scores here

by HuginnGreilingUnknownParkerBrother wrote:256 in a 4 player game.Oddly, high is 196 in 2 player games.CarlG wrote:Thought I should mention that scores should be lower in 2p games as completion...

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Reply: The Castles of Burgundy:: General:: Re: Post your high scores here

by wolverine1977 i belive it was around 220 point in a 3 player game, but i don't really care about the highest score. This game is always fun even if you get a low score.

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by HuginnGreilingMy best 2-player session ever. 5 bonus tiles, 14 silver, and 12 workers got me my highest score ever—203 points.

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Reply: The Castles of Burgundy:: Variants:: Re: Speed up 4 player game;...

by PManoff I use a time clock. At end of game each player loses points equal to the number of minutes they played. Usually it is 22-23 minutes per player. If you have a slow player they pay by losing...

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New Image for The Castles of Burgundy

by bkunesCastles of Burgundy - Finished turn indicated by dice placed in their Used Die Storage space.

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by bkunesCastles of Burgundy - Extra tiles awaiting placement in the next phase.

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by bkunesCastles of Burgundy - Taking a closer look at the shipping dock offerings.

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by bkunesCastles of Burgundy - Hmm... what to do next?

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by bkunesCastles of Burgundy - Always looking for bonus knowledge tiles and tiles to match.

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Reply: The Castles of Burgundy:: Rules:: Re: Remove all black-backed tiles...

by firexed Should non-black castles, ships, mines be removed ? The manual says it's optional but doing so will impact the availability of them in the black depot later as u are replenishing from the bag.

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Reply: The Castles of Burgundy:: Rules:: Re: Remove all black-backed tiles...

by LudoH This does not change anything: non-black castles ships and mines are all identical, you should have enough for the whole game, and they should never end up in the black depot because they are...

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Reply: The Castles of Burgundy:: Rules:: Re: Remove all black-backed tiles...

by BartP Removing regular mines, ships and castles has no impact on the gameplay, because you would essentially replace them with the same type of tile right away. So there's no point in putting them...

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Reply: The Castles of Burgundy:: Rules:: Re: Remove all black-backed tiles...

by TheRiddler1976firexed wrote:Should non-black castles, ships, mines be removed ? The manual says it's optional but doing so will impact the availability of them in the black depot later as u are...

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Reply: The Castles of Burgundy:: Rules:: Re: Remove all black-backed tiles...

by firexed Ok, thanks, I've only played online so far. How many black tiles are there ? 40 ? It's also not explicitly clear in the rules that the black mines, castles, ships should be discarded

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