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Reply: The Castles of Burgundy:: Variants:: Re: small variant when rolling...

by Holmes108chris1nd wrote:Sure, good tactical decisions attempt to reduce this from happening, but you cannot convince me that rolling the same number does not decrease you options (by about half)....

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Reply: The Castles of Burgundy:: Rules:: Re: bonus tiles

by carrion I too have been playing it wrong. Thanks for asking the question! (And I think I lost a couple games because I played it wrong).

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Reply: The Castles of Burgundy:: Variants:: Re: small variant when rolling...

by nate_lockhartHolmes108 wrote:Say I roll double 6's, and I KNOW I want to take a Castle for 6. Great. Now, with all of the other options out there, selling, taking another tile, placing the castle or...

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Reply: The Castles of Burgundy:: Variants:: Re: small variant when rolling...

by Holmes108 Oh, there you go. Starting to win me over a bit now, lol. So, in my example, you've hit your number one choice, but doubles decreased my chance of that even happening to begin with. That's...

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Reply: The Castles of Burgundy:: Variants:: Re: small variant when rolling...

by chris1nd Note: This is NOT meant to be illustrative not an exhaustive analysis.Suppose the 2 dominant actions for you (without spending workers) would be 2 and 5. Say it is claiming a 5 tile and...

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Reply: The Castles of Burgundy:: Variants:: Re: small variant when rolling...

by LudoHHolmes108 wrote: Sort of like the difference between the odds of flipping Heads for the 5th time, and flipping heads 5 times in a row. Messes with your head a little.Exactly: your example is...

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Reply: The Castles of Burgundy:: Variants:: Re: small variant when rolling...

by LudoHchris1nd wrote:What we do is every time you roll doubles, you get a gemstone. When you have 2 gems, you exchange them for a worker. Works very well. this sounds nice. Just a question: have you...

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Reply: The Castles of Burgundy:: Variants:: Re: small variant when rolling...

by chris1nd Yes, we tried with worker each double and was too beneficial. Some doubles are not problematic and it rewards those isolated events too much. One for every two works out very well.

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Reply: The Castles of Burgundy:: Variants:: Re: small variant when rolling...

by nate_lockhartchris1nd wrote:Yes, we tried with worker each double and was too beneficial. Some doubles are not problematic and it rewards those isolated events too much. One for every two works out...

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Tuesday Evening Gamers (TEG) - December 17th - Amerigo, Castles of Burgandy,...

by Gary HeidenreichDecember 17th, 2013Of course I forgot my sheet today so I don't remember exact scores but what can I say, it was morning and I didn't sleep well. Also, I don't have my coffee until I...

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Thread: The Castles of Burgundy:: General:: Play it with solo variant

by birdkingz How does this game play with solo variant?In terms if replayability?Without solo variant, what would be the best number of players for this game and its game duration?

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Reply: The Castles of Burgundy:: General:: Re: Play it with solo variant

by Carthoris I can't speak to the solo variant(s); I've never tried one.As far as the other player counts go, I'd say that play time tends to be about 30 minutes per player. (A first game will be...

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Reply: The Castles of Burgundy:: General:: Re: Play it with solo variant

by wgerken In my opinion 2 is the ideal count. 3 is also quite good, but 4 is a bit too long so I'd only do that with the right crowd (everyone knows the game, everyone is a fairly prompt player and...

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Reply: The Castles of Burgundy:: General:: Re: Play it with solo variant

by telengard I've played the solo variant here in the forums, I like it. I have not tried the "SoloPlay" variant (yet).

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Thread: The Castles of Burgundy:: Rules:: Different Turn Order Question

by jebmak The other turn order questions didn't cover this, so maybe I am missing something in the rules.Is the only way to change turn order through the ships? Is there no reset of any kind during the...

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Reply: The Castles of Burgundy:: Rules:: Re: Different Turn Order Question

by dkeisenjebmak wrote:The other turn order questions didn't cover this, so maybe I am missing something in the rules.Is the only way to change turn order through the ships? Is there no reset of any...

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Reply: The Castles of Burgundy:: Rules:: Re: Different Turn Order Question

by Thunkd There are, usually, only a couple of ships available per round. And some people will be competing for them, which in a three or four player games means some people won't. So no, not everyone...

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Reply: The Castles of Burgundy:: Rules:: Re: Different Turn Order Question

by caltexn Jeb you may not be understanding how to progress on the track that determines turn order. Whenever you place a ship on your estate, (not taking it from a depot, but placing it on your estate...

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Reply: The Castles of Burgundy:: Rules:: Re: Different Turn Order Question

by bkunes I think others have already answered the first part of your question, no there is no other way to change player order other than placing a ship tile into your estate.Regarding the second...

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Reply: The Castles of Burgundy:: Rules:: Re: Different Turn Order Question

by vardamir Turn orders are define by the Ship tiles. You advance 1 step on the turn order track (if any) if you place a ship tile into your estate.Now, there are many reasons you want to be the first...

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