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Reply: The Castles of Burgundy:: Strategy:: Re: Animal Strategy

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by davypi

Great Dane wrote:

That's already 3 used actions right there.


So lets along with that, it comes out to ten actions created from five dice. Again, the point is about creating efficiency. I would never deliberately create a setup like this specifically to make a seven action play, but it does happen. If the same ten actions happen in a different order, you are equally efficient.

Suppose there is something absolutely vital for you in the new depots?


Using the same setup, use one die to play the castle, use the castle to pick up a boat. Use second die to place the Carpenter which you can use to place the boat. Pickup whatever goods you're worried about.

Suppose your die rolls doesn't go your way? Your way of playing is just way too risky for me...


You face the risk of bad die rolls every turn. The only "risk" I've really taken is having all three tile spots on my board filled up. Going back to your example with the depots, its the exact same risk. You still need the "right" die rolls to pick up and place a boat. On most maps, its generally easier to place building tiles than it is to place boats, so I might even argue that the Carpenter actually reduces your risk. (Castles, I readily admit, are often tricker to place.)


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