by davypi
regex wrote:
Can you give an example?
Suppose you already have a Church, Castle, Carpenter, and one silverling on your player board. You play the Church (1 action) which allows you to play the Carpenter (2 actions) which allows you to pick up a Warehouse from the board (3 actions). With your second die, place the Castle (4 actions) which allows you to place the Warehouse (5 actions) which allows you to sell goods (6 actions) and use the resulting money to purchase a tile from the black market (7 actions).
Granted, this isn't common and requires a bit of setup, but it does happen. What is really important is to note how playing these tiles reduces the amount of dice you need. I can use a market to pick up an animal, but I can't use an animal to pick up... anything. You should be using an animal strategy in your game, but its more efficient to use special abilities of other tiles to feed that strategy than it is to go after it directly.