by Thunkd
nate_lockhart wrote:
1) You can manipulate the dice result using workers
2) You can acquire estate tiles that give your rolls more flexibility.
3) Most importantly - there is very little in this game that needs to be done RIGHT NOW in this game if you manage your board properly.
2) You can acquire estate tiles that give your rolls more flexibility.
3) Most importantly - there is very little in this game that needs to be done RIGHT NOW in this game if you manage your board properly.
There is also a dynamic tension in the game where you have to decide...
a) Do you place tiles in spots that extend your reach, giving you access to more spaces and thus making more die rolls useful (as you now border spaces with more die values shown)
or
b) Do you concentrate on finishing areas and getting the higher early completion bonuses?
I once watched a player finish an area with a building which scored him the early completion bonus. Then he snagged one of the juicy knowledge tiles. Unfortunately that left him with two ships and a knowledge tile, all of which could only be placed on a roll of a six. On his next turn when he failed to roll a six, he proceeded to complain about his bad luck and how the game was too luck based.
I tried to explain to him that if he had given up getting the early completion bonus on that turn and built his building in a different spot it would have bordered several water spots which would have meant he had more spots (and more die values) he could have used to place ships. And that if he had taken a building instead of the juicy knowledge tile that he could have have more spots (and die values) where he could have built that.
I told him that he couldn't really complain about needing an exact 6 roll when he ignored actions that would change that situation and took actions that forced him into that situation. But no, he insisted that the game was too luck based and had little to do with the way he was (mis)playing it.